
If there was spin, I would be able to decide which direction I should rotate before it's too late. Can you tell me which direction, top or bottom, I should move? (Ignore the Solo) If my pointer was at the bottom and the holw was at the top, I wouldn't be able to move 3 units because simple there's no time to move. This makes preparing for patterns very important, and makes black-white mode requiring a lot of different strategies from other Super Hexagon levels. However, it isn't, because you can't check top and bottom sides of a part until it comes close to you. You may think that the fact that there's no rotation makes it easier.

In short, Open Hexagon is the essence of the pure videogame.Not rotating makes everything HARDER(and, why patterns are important)

Without needing to have a breaking graphic section or very complex mechanics (on the contrary), it manages to keep the player hooked for hours and hours. Open Hexagon is an addictive game, very addictive. It´s the moment in which the speed of the game goes up and up and it will not only be enough to use our reflexes, we will also have to trust our instinct to guide our triangle. It offers a nearly identical playability with the difference that it has additional difficulty modalities and a bit worse music.īut with Open Hexagon there comes a moment in which the music, the graphics and practically everything else stop being important. The game is a nearly exact open code copy of the great Super Hexagon from Terry Cavanagh, one of the most reputed independent developers at this moment.

Open Hexagon is a game of.reflexes and instinct, in which the player will have to do something as simple as take a triangle through a labyrinth, which will become a very complicated task as the seconds go by.
